Is there an official cut off date for welcoming in the New Year? I say, in this instance, living by that old adage ‘better late than never’, is not such a bad thing to proclaim. It also helps us to keep in mind that we’ve been fabulously busy since the New Year: delivering over 35 holiday and professional development programs, hosting a visiting fellow from the Centre for Engineering Education and Outreach (Tufts University Boston), co-hosting the official Australian launch of LEGO Education WeDo 2.0, developing six new school workshops, and training 15 new and returning staff (including our very first STEAM Education Officer).
So, without further delay, in this Cube Chat post I’d like to take the time to pause, reflect and introduce you to our STEAM facilitators, our tools, and an overview of how we apply these tools through a STEAM framework.
What do interactive designers, mechatronic engineers, visual artists, electrical engineers, and educators have in common? They’re QUT students, who hail from across the University’s Faculty of Education, Creative Industries Faculty and Science and Engineering Faculty, and play an integral role in making what we do possible. Say hello to this year’s STEAM facilitators.
Our tools and how we use them
We use digital technologies that accommodate multiple access points for learners to engage with, pull apart, reassemble, prototype with, evaluate and be creative with. We believe that in today’s ever-changing digital landscape, it isn’t enough to simply consume technology. Learners need to know how to create with technology.
Our approach to STEAM
We believe that to contribute and identify creative solutions to contemporary challenges demands diverse perspectives. We apply this approach throughout our programs by designing for open-ended solutions, and connecting people with ideas that can be explored through complementary ways of thinking, and processes common, or particular to, the disciplinary lenses of STEAM:
It’s important to recognize that nothing evolves in isolation. We are a hub within a broader learning ecology that is made possible through the connections we make with others: locally, nationally, and globally. To remain relevant, we must remain responsive and open to input from this broader learning web.
By Jacina Leong, Public Programs, The Cube
The Cube acknowledges the influence of our friends, Design Minds, for the inclusion of our ‘Inquire’, ‘Ideate’, ‘Implement’ STEAM phases.
Join the conversation: How are you applying STEAM within the classroom? Tell us via Twitter using #STEAM & @QUTTheCube